NEWS
January 2023
Music, Sound and Space
(Image credit: drawing by artist/architect Bernhardt Leitner)
This special session focus on the use of acoustic parameters in creative work, including the perception of spatial qualities of sound in space, auralisation as musical material, convolution reverb, 3D impulse responses, field recordings, soundscape, conceptual art based on sound […]
Spatialisation, Binaural Reproduction and Personalisation of Audio in Virtual, Augmented Reality
Recent technological developments are having a fundamental impact on the field Human-Computer Interaction. Technologies such as holography, head-mounted displays, full-dome immersive video projection, kinesthetic communication (haptic technology), transparent monitors, and three-dimensional (3D) sound and electronic sensors, facilitate sophisticated and interactive environments using augmented and […]
Immersive environments in humanities research
Recent audio technologies facilitate simulation of the acoustical signatures of historic structures. Together with immersive visual technologies it is possible to provide new perspectives and deeper insights into the role of architecture on human behavior. This panel will discuss the implications of using immersive […]
Tools, Technologies, and Formats
We are pleased to invite you to submit a paper to a special session entitled « Tools, Technologies, and Formats ».
The topics of interest for the session include but are not limited to:
- Software tools (such as standalone applications, plugins, […]
Digital Approaches to Hearing the Past
The application of digital technologies to cultural heritage has led to important methodological changes in the protection and enhancement of reconstruction monuments, ancient theatres, and performative spaces of the past. Within this context, the study of sound in archaeological contexts includes many […]
Perceptual requirements and room acoustic simulation complexity
Common approaches for room acoustic simulation solve computationally complex problems which are limited by computational resources or need to be simplified for real-time rendering. The session will address questions on simulation complexity in light of the interplay between […]